RS Procedural Wood

Sale Price: $15.00 Original Price: $25.00
# Procedural Wood - Product Description

Create convincing wood floors, planks, and straight-board siding directly inside Blender with a fully procedural, art-directable material node.

Procedural Wood combines deterministic board layout, directional grain, growth-ring character, varied knots, recessed gaps, worn edges, and localized weathering in one managed native-node system. Adjust board proportions, stagger, end joints, grain flow, ring distortion, knot population, edge wear, color, roughness, and relief without leaving the Shader Editor or relying on a fixed image texture.

The node exposes reusable masks for board gaps, board edges, knots, and weathering, making it easy to build custom materials or combine Wood with other Rebellious Studios tools. Its generic Weathering Influence input accepts any scalar mask, while Color, Roughness, and Height outputs remain available for direct material construction.

Procedural Wood is designed for Blender 4.5 LTS and verified in Blender 5.1. It supports Eevee and Cycles, preserves user-modified and older generated groups, and provides explicit selected-instance migration instead of silently rebuilding saved materials.

## Ideal For

- Hardwood and worn interior floors
- Rustic, aged, or reclaimed planks
- Straight-board exterior and interior siding
- Stylized or realistic environment materials
- Modular materials requiring reusable damage and weathering masks
- Procedural suite workflows with Scratch and Crack layers

## Important Workflow Note

Blender 4.5 Cycles has a fixed per-shader complexity limit. Deep materials containing several complete procedural generators may require one finalized Mask and Height layer to be baked before additional live layers are added. This preserves the chosen appearance while keeping the remaining material procedural.
# Procedural Wood - Product Description

Create convincing wood floors, planks, and straight-board siding directly inside Blender with a fully procedural, art-directable material node.

Procedural Wood combines deterministic board layout, directional grain, growth-ring character, varied knots, recessed gaps, worn edges, and localized weathering in one managed native-node system. Adjust board proportions, stagger, end joints, grain flow, ring distortion, knot population, edge wear, color, roughness, and relief without leaving the Shader Editor or relying on a fixed image texture.

The node exposes reusable masks for board gaps, board edges, knots, and weathering, making it easy to build custom materials or combine Wood with other Rebellious Studios tools. Its generic Weathering Influence input accepts any scalar mask, while Color, Roughness, and Height outputs remain available for direct material construction.

Procedural Wood is designed for Blender 4.5 LTS and verified in Blender 5.1. It supports Eevee and Cycles, preserves user-modified and older generated groups, and provides explicit selected-instance migration instead of silently rebuilding saved materials.

## Ideal For

- Hardwood and worn interior floors
- Rustic, aged, or reclaimed planks
- Straight-board exterior and interior siding
- Stylized or realistic environment materials
- Modular materials requiring reusable damage and weathering masks
- Procedural suite workflows with Scratch and Crack layers

## Important Workflow Note

Blender 4.5 Cycles has a fixed per-shader complexity limit. Deep materials containing several complete procedural generators may require one finalized Mask and Height layer to be baked before additional live layers are added. This preserves the chosen appearance while keeping the remaining material procedural.